Source code for pySimBlocks.blocks.operators.saturation

# ******************************************************************************
#                                  pySimBlocks
#                     Copyright (c) 2026 Université de Lille & INRIA
# ******************************************************************************
#  This program is free software: you can redistribute it and/or modify it
#  under the terms of the GNU Lesser General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or (at your
#  option) any later version.
#
#  This program is distributed in the hope that it will be useful, but WITHOUT
#  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
#  FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License
#  for more details.
#
#  You should have received a copy of the GNU Lesser General Public License
#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
# ******************************************************************************
#  Authors: see Authors.txt
# ******************************************************************************

from __future__ import annotations

import numpy as np
from numpy.typing import ArrayLike

from pySimBlocks.core.block import Block


[docs] class Saturation(Block): """Discrete-time saturation operator. Applies element-wise saturation to the input signal: y = clip(u, u_min, u_max) Bounds are resolved component-wise on the first call using explicit broadcasting rules: scalar (1,1) broadcasts to (m,n); vector (m,1) broadcasts across columns; matrix (m,n) must match exactly. Once the input shape is resolved it must remain constant. Attributes: u_min_raw: Raw lower bound before broadcasting. u_max_raw: Raw upper bound before broadcasting. u_min: Broadcasted lower bound matched to the input shape, or None before the first resolution. u_max: Broadcasted upper bound matched to the input shape, or None before the first resolution. """ direct_feedthrough = True def __init__( self, name: str, u_min: ArrayLike = -np.inf, u_max: ArrayLike = np.inf, sample_time: float | None = None, ): """Initialize a Saturation block. Args: name: Unique identifier for this block instance. u_min: Lower saturation bound. Accepted shapes: scalar, 1D vector, or 2D matrix. u_max: Upper saturation bound. Accepted shapes: scalar, 1D vector, or 2D matrix. sample_time: Sampling period in seconds, or None to use the global simulation dt. """ super().__init__(name, sample_time) self.inputs["in"] = None self.outputs["out"] = None self.u_min_raw = self._to_2d_array("u_min", u_min) self.u_max_raw = self._to_2d_array("u_max", u_max) self.u_min = None self.u_max = None self._resolved_shape: tuple[int, int] | None = None # -------------------------------------------------------------------------- # Public methods # --------------------------------------------------------------------------
[docs] def initialize(self, t0: float) -> None: """Resolve bounds from the initial input and compute the initial output. Args: t0: Initial simulation time in seconds. Raises: RuntimeError: If input ``'in'`` is None at initialization. ValueError: If input is not 2D, bounds have incompatible shapes, or ``u_min > u_max`` for any component. """ u = self.inputs["in"] if u is None: raise RuntimeError(f"[{self.name}] Input 'in' is None at initialization.") u = np.asarray(u, dtype=float) if u.ndim != 2: raise ValueError( f"[{self.name}] Input 'in' must be a 2D array. Got ndim={u.ndim} with shape {u.shape}." ) self._resolve_bounds_for_input(u) self.outputs["out"] = np.clip(u, self.u_min, self.u_max)
[docs] def output_update(self, t: float, dt: float) -> None: """Saturate the input and write the result to the output port. Args: t: Current simulation time in seconds. dt: Current time step in seconds. Raises: RuntimeError: If input ``'in'`` is None. ValueError: If input is not 2D or its shape changed after initialization. """ u = self.inputs["in"] if u is None: raise RuntimeError(f"[{self.name}] Input 'in' is None.") u = np.asarray(u, dtype=float) if u.ndim != 2: raise ValueError( f"[{self.name}] Input 'in' must be a 2D array. Got ndim={u.ndim} with shape {u.shape}." ) self._resolve_bounds_for_input(u) self.outputs["out"] = np.clip(u, self.u_min, self.u_max)
[docs] def state_update(self, t: float, dt: float) -> None: """No-op: Saturation is a stateless block. Args: t: Current simulation time in seconds. dt: Current time step in seconds. """ return
# -------------------------------------------------------------------------- # Private methods # -------------------------------------------------------------------------- def _resolve_bounds_for_input(self, u: np.ndarray) -> None: """Broadcast and validate bounds against the input shape on first call.""" if u.ndim != 2: raise ValueError( f"[{self.name}] Input 'in' must be a 2D array. Got ndim={u.ndim} with shape {u.shape}." ) if self._resolved_shape is None: self._resolved_shape = u.shape self.u_min = self._broadcast_bound(self.u_min_raw, u.shape, "u_min") self.u_max = self._broadcast_bound(self.u_max_raw, u.shape, "u_max") if np.any(self.u_min > self.u_max): raise ValueError(f"[{self.name}] u_min must be <= u_max for all components.") return if u.shape != self._resolved_shape: raise ValueError( f"[{self.name}] Input 'in' shape changed after bounds were resolved: " f"expected {self._resolved_shape}, got {u.shape}." ) def _broadcast_bound(self, b: np.ndarray, target_shape: tuple[int, int], name: str) -> np.ndarray: """Broadcast a bound array to the target input shape.""" m, n = target_shape if self._is_scalar_2d(b): return np.full(target_shape, float(b[0, 0]), dtype=float) if b.ndim == 2 and b.shape[1] == 1 and b.shape[0] == m: if n == 1: return b.astype(float, copy=False) return np.repeat(b.astype(float, copy=False), n, axis=1) if b.shape == target_shape: return b.astype(float, copy=False) raise ValueError( f"[{self.name}] {name} has incompatible shape {b.shape} for input shape {target_shape}. " f"Allowed: scalar (1,1), vector (m,1), or matrix (m,n)." )